Narrative Design & Writing

Professional Work

Matchington Mansion

Narrative Driven, Match-3 Game | Magic Tavern

Lead Writer & Narrative Designer (2021–2026)

Served as the Lead Writer and Narrative Designer for Matchington Mansion, a top-grossing mobile game with over $734M in revenue and 208 million downloads as of 2025. Matchington Mansion maintained a biweekly narrative cycle to hit monthly release deadlines.

Quick Facts:

  • Led the narrative development and direction for three map releases, each with over twenty individual releases and map-specific NPCs
  • Designed the story flow for individual rooms while maintaining continuity with the larger map and story flow
  • Wrote concise, witty dialogue for the main story and monthly events

Civilization VI: Rise and Fall & Civilization VI: New Frontier Pass

Turn-Based Strategy Game | Firaxis Games | 2K Games

Writer (Contract | 2017; 2019-2020)

Writer for Civilization VI’s first expansion pack, Rise and Fall, and for the DLC, New Frontier Pass. Project highlights include Sean Bean reading my Wonders quotes.

Quick Facts:

  • Conducted research using primary and secondary sources to ensure historical accuracy and cultural sensitivity
  • Wrote in-game text for leader biographies, regional histories, and to give historical context to units, unique buildings, resources, and world wonders

Mirror, Mirror | Tales

Interactive Fiction App | FableLabs

Lead Writer & Narrative Designer (2021–2026)

Sponsored Writer for FableLabs’ interactive story app, Tales: Fiction You Play.

Quick Facts:

  • Pitched and authored Featured Story, Mirror, Mirror, and revised pre-existing story, The Grove, for relaunch 
  • Wrote and scripted branching dialogue using FableLabs’ proprietary scripting tools

Narrative Design Example

Design Doc: Speculative level for Modern Community.

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